This Grade 10 Computer Technology course introduces computer systems, networking, interfacing, electronics and robotics. Students learn to apply programming concepts, configure hardware and networks, construct simple circuits and explore careers in computer technology and the skilled trades.
10
1.0
Online
None
This Grade 10 Computer Technology course introduces computer systems, networking, interfacing, electronics and robotics. Students learn to apply programming concepts, configure hardware and networks, construct simple circuits and explore careers in computer technology and the skilled trades.
By the end of the course, students will be able to:
The following reflects the school’s planned organization of the course. Approximate time allocations may be adjusted while all curriculum expectations and required planned learning are maintained.
| Unit | Title / Major Learning Focus | Approx. Time |
|---|---|---|
| 1 | Computer Hardware, Operating Systems, Binary Logic and File Management | 22 hours |
| 2 | Networking Fundamentals and Simple Network Configuration | 18 hours |
| 3 | Electronics, Circuits and Interfacing | 22 hours |
| 4 | Programming, Robotics and External Devices | 22 hours |
| 5 | Technology, Society, Environment, Safety and Careers | 14 hours |
| 6 | Culminating Computer Technology Project | 10 hours |
| Final | Mandatory Written Final Examination | 2 hours |
Assessment uses evidence gathered over time from student work, conversations and observations. The final grade for 2026–2027 is determined as follows:
| Component | Weight | How It Is Determined |
|---|---|---|
| Course work throughout the course | 65% | Evaluation evidence gathered throughout the course, with special consideration for the student's most consistent and more recent achievement. |
| Mandatory written final examination | 10% | Written final examination completed during the designated final-evaluation period. |
| Culminating task | 10% | Culminating computer-technology project/task demonstrating comprehensive achievement. |
| Attendance and participation | 15% | Based on meaningful engagement and participation in planned learning. |
Assessment evidence may include conferences, oral explanations, discussions, screen-sharing, demonstrations, drafts, technical logs, portfolios, projects, tests and final evaluations.
Students investigate computer technology and electronics careers, secondary and postsecondary pathways, industry certifications, skilled trades, apprenticeship, co-op and employment opportunities connected to their interests and strengths.
The course also develops transferable skills that can be applied in other subjects, postsecondary learning, community contexts and future employment.
TEJ2O — Computer Technology, Grade 10, Open.
The course is worth 1.0 Ontario secondary school credit.
No. The course outline lists no prerequisite.
Yes. Students learn fundamental programming concepts and create simple programs, including work that can control external devices or robots.
Yes. Students study networking fundamentals and simple network configuration.
65% course work, 10% mandatory written final examination, 10% culminating task, and 15% attendance and participation.
The course uses diagrams, demonstrations, simulations and approved practical tasks. Activities involving physical hardware, electronics or equipment are adapted for the online environment.
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